Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. 1 Choosing The Best Gear Ratios 2 The Does It For You Spreadsheet 3 The Basic Goal 4 Mixed Blessing 5 Three Bits of Theory 5.1 1- Tractive Force From Your Race Engine 5.2 2- Traction Limit 5.3 3- Resistive Forces (or Drag mainly) 5. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it. In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. RacingTeam_TeamGrowthFocus + RacingTeam_TeamSizeFocus * 1.5 ) / 5.0 ) * (Team_Funding / 1.YouTube videos require cookies, you must accept their cookies to view. RacingTeam_RaceValue = RacingTeam_RaceValue + ( ( 10 +Random Number Between ( 0 AND 10 ) ) * ( (RacingTeam_Driver_Quality * 3.5 + RacingTeam_Team_Quality + RacingTeam_RaceValue = RacingTeam_RaceValue + Random Number Between ( 0 AND 10 ) + 4.5 * (RacingTeam_TeamGrowthFocus - RacingTeam_TeamSizeFocus ) + 15 * (Team_Funding * 2 -RacingTeam_Driver_Quality + RacingTeam_Team_Quality ) } RacingTeam_RaceValue = RacingTeam_RaceValue + hpBonus * 3.5 + ( hpWeightRatio * 5 + ( (RacingTeam_Engine_Dependability ) / 100.0 ) * ( 3 * ex_1d02p_year99 ) + ( (RacingTeam_Engine_FuelConsumption / 30.0 ) * 2 ) ) } else Supplying Funding HpBonus = (RacingTeam_Engine_HP ) / ( 8.0 * ex_1d02p_year99 ) HpWeightRatio = ( (RacingTeam_Engine_HP ) / (RacingTeam_Engine_Weight ) ) if (hpWeightRatio > 10 ) RacingTeam_RaceValue = RacingTeam_RaceValue + (hpBonus * 3.5 ) + (hpWeightRatio * 10 + ( ( 25 -RacingTeam_Car_Spec_AccellerationSix ) / 25.0 ) * 30 + ( (RacingTeam_Car_Rating_Drivability ) / 100.0 ) * 36 + 12 * ( (RacingTeam_Car_Rating_Performance ) / 100.0 ) + 30 * ( (RacingTeam_Car_Spec_TopSpeed ) / 250.0 ) + ( 3 * (RacingTeam_Car_Rating_Fuel / 100.0 ) ) ) } else if Supplying Engines HpWeightRatio = 0 if (hpWeightRatio > 2 ) HpWeightRatio = (RacingTeam_Car_Spec_HP ) / (RacingTeam_Car_Spec_Weight ) else RacingTeam_Car_Spec_AccellerationSix = 26 if Supplying Vehicles If (RacingTeam_Car_Spec_AccellerationSix = - 1 || RacingTeam_Car_Spec_AccellerationSix > 26 ) RacingTeam_TeamGrowthFocus + RacingTeam_TeamSizeFocus * 1.5 ) / 5.75 ) ) * EngineeringEmployeeMod RacingTeam_RaceValue = ( 20 +Random Number Between ( 0 AND 5 ) ) * (Team_Funding - ( (RacingTeam_Driver_Quality * 2 + RacingTeam_Team_Quality + Team_Funding = ( (RacingTeam_Funding ) / (maxBudget ) ) * 2 RacesPerMonth = RacingSeries_races / lengthOfSeries RacesPerMonth = RacingSeries_races %lengthOfSeries LengthOfSeries = RacingSeries_EndTurn - RacingSeries_StartTurn Vehicle's 0-60mph acceleration in secondsĮngineeringEmployeeMod = 0.5 + 0.5 * ( (EngineeringEmployees /Ma圎ngineeringEmployees ) * (Morale / 100 ) ) Racing Team's wins for the month in this series. Modifier variable for how expensive this series is to run
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